
Wozniak worked for Apple full time in his engineering capacity. Chairman Markkula bought one-third of the company for $250,000, helped Jobs with the business plan, and in 1977 hired Mike Scott as president. Jobs wanted to create a large company and consulted with Mike Markkula, a retired electronics engineer who had managed marketing for Intel Corporation and Fairchild Semiconductor. With the general consumer in mind, Jobs planned to house the Apple II in a more attractive modular beige plastic container. Early microcomputers had usually been housed in metal boxes. Jobs hired local computer enthusiasts, many of them still in high school, to assemble circuit boards and design software. Later that summer, Wozniak began work on the Apple II, designed to appeal to a greater market than computer hobbyists. They eventually sold 200 to computer hobbyists in the San Francisco Bay area for $666 each. A local retailer ordered 50 of the computers, which were built in Jobs's garage. Jobs and Wozniak sold their most valuable possessions, a van and two calculators, raising $1,300 with which to start a company.

In 1976 Wozniak was working on another box, the Apple I computer, without keyboard or power supply, for a computer hobbyist club. The pair sold several hundred such boxes. Their partnership began several years earlier when Wozniak, a talented, self-taught electronics engineer, began building boxes that allowed him to make long-distance phone calls for free. Apple owns approximately 125 retail stores in the United States, as well as stores in Canada, Japan, and the United Kingdom.Īpple was founded in April 1976 by Steve Wozniak, then 26 years old, and Steve Jobs, 21, both college dropouts. The company's products are sold online, through third-party wholesalers, and through its own chain of stores.

Apple's product family includes the Macintosh line of desktop and notebook computers, the iPod digital music player, the Mac OS X operating system, the iTunes Music Store, the Xserve G5 server, and Xserve RAID storage products. designs, manufactures, and markets personal computers, software, networking solutions, and peripherals, including a line of portable digital music players.
